Wednesday, September 30, 2009

Explaining my soundscape

When M and I chose our title for our soundscape we both had in mind something that in a way would have somewhat of a story arc, though it is minimal, but would also very much represent the psyche of someone. While we were talking about what specifically to do, we decided that since our title was 'Leaving the Confession Booth' we would have to in some way convey through sound that someone was in fact leaving a confession booth. So we created the intro and outro that is heard, using the sounds of a woman walking in heels and the opening/closing of a door to illustrate this idea and as a way to give the sounds some spacial dimension we decided to use the fader to make the walking sound as if it were coming from one side of the room to the other. After coming to a decision on how to best set up and close our soundscape we wanted to have the rest of the soundscape be a somewhat dark representation of the person in our soundscape's mind. I believe it was M that had mentioned using the seven deadly sins as a template for how the sound should pregress and if one listens closely; greed, envy, lust, pride, gluttony and wrath are all represented. The only one we didn't include was sloth, which baffled me on how to properly represent. So from here we constructed each sin as if it were a seperate soundscape and tried to create each one as something that had a rythm and flow to it, but at the same time seemed also to be a bit disjointed and somewhat hectic depending on the sin. From here we then laid each sin next to one another on our master tarck and mixed the audio levels so that there was a nice flow across the entire story and finally laid down a slowed down and reversed laughter track across all the sins to give this demonic sounding background noise that really ties the entire thing together.

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